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Sam is an outdoor girl. I've seen her go out with dogs around. People don't bother her, nor does traffic if she does keep to this side of the road mostly. When she wants out though, and goes to the door, does a quick sniff, and flees back? Yeah, I do wonder what is out there. For all I know it could just be a raccoon or opossum. But I am thinking it is something else. Sure, she wouldn't want to tangle with either of those beasts, or a dog. Those things don't want to tangle with her, either. In simple terms none of them really will feed the other, predators aren't the best food items. Further, the risk of injury is too high. So, when Sam does that, if I hadn't been thinking about it before, I put my shoulder holster on and keep my back to a wall.
Gaming is going well. Now, while I like puzzles from time to time, when it becomes all puzzle all the time, that can try my nerves. Near the end of a game day though, I doubt if my skills are at their peak. I want to push through though, so I will see how to do whatever it is. I don't like doing that. Usually I just need a little help on a few spots through hours of play. I can bang my head on a wall trying to invent a wheel, or I can just get the design online. Knowing what to do, of course, doesn't always mean you can simply just do it.
Some of the bosses in this game have been pretty steep, and remember, I am playing on the easiest mode. Other bosses have been moderate. I won't say any of them have been easy. None of them have been quick. Further, every once in a while you meet a standard new monster which absolutely beats you into the ground. Some of them simply can't really be owned, or even rented. I have found techniques for some of them, but not close to all of them.
The game is great so far. There really aren't stupid problems, like... getting snagged while trying to walk through a door... or backing up but somehow not being able to back through the door you are only half through. I hate games where the simple mechanical world is absolutely wrong. I haven't found other bugs or flaws either. No dropping through cracks in the game, or other oddities. The closest I came to that was dropping to my death, but pausing to look at some things in inventory (by accident mind you), and ending up on the "floor", with no way to die or get out. I had just saved, so... it was all good.
The story? Well, better than most games by far, but rather weak. That says a lot for game story lines. Maybe it truly is difficult to get a game to fit around a story? Is it that the nerds who write and the nerds who program are two extremely different to play well together? Of course, the secular nature of many of the game makers, writers, and programmers doesn't help. When you exclude even the notion of God you pretty much... Well, God isn't just the creator. In some sense the universe is sort of an echo of His thoughts. A fingerprint of God. Something. So when you try to exclude Him, you... aren't really including much. This game isn't too bad with that though. It is a newage myth, based on accepted religious notions mixed with apocryphal and simple fiction. The notion that God might trade souls, or that it is a game, of course, is one of the more common secular notions. I just think, like when we were kids, and our parents wanted alone time, but we didn't know why? But they wouldn't tell us either? Yeah, well, they weren't goofing with us. The funny look on my parents' faces weren't in jest. We simply weren't ready to know and they weren't ready to tell us. Same same with God. Either we aren't ready for the whole truth or we can't even get it even when we are told. But life simply isn't a game. It is a contest of will between good and evil which allows us to choose between the two over a relatively reasonable period of time. God has already won, actually. I honestly don't understand why others can't see that.
I want to get dressed and get going but I don't think that is going to happen. I've found just a bit more tobacco. The form isn't preferred, but... what is it they say about beggars? At least I am not begging other people, only myself through time. I won't explain more than to say that if I can walk through walls, I can do this easily too. It isn't always as tricky as it seems, though sometimes. I walk through walls on a daily, hourly probably, basis. That is, after all, what doors and entryways are for. Right through that wall. See?
Later. No, probably not. Good night.
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