Thursday, October 2, 2014

Back to dragon slaying.

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When introduced to a problem that seems insoluble, I stop and think.  I look at what others suggest.  I compare that to my experiences.  I look for those who have used the same methods that I use, looking for what they are doing, or have, that is different.  I also look at those who are using things I don't have or haven't used or tried.  I do know what my problem is.  This particular character has too little health.  It also has too little "breath", but I have learned to manage that.  Actually, I have learned to mitigate the health weaknesses on other bosses and situations quite well.  This fight is different.  I may simply have to build up health first.  My techniques are... impressive.  Simply, the window for error recovery is too slim.  And errors will be made.  They can't be, as with other bosses, skipped.  I have room for one error, and that isn't enough.  When this boss realizes you are on the ropes, he becomes excessively aggressive, allowing no chance to recover.  Trust me, I have tried numerous times.  I am surprised I was able to get the tail.  But, then, I learned how to bait a very specific attack.  And then learned how to strike at an extremity and then roll out.  To win, I would have to roll in.  And that is where I get into trouble.

I can't believe I started this game with a caster type, thinking that would be easier.  Well, I suspected it wasn't, but I... liked some of the offerings there.  It did make bringing a character in, on the warrior side of things, a cakewalk.  I have died on only a few bosses, with the second character.  And I have gotten to a similar level in half the hours... though some of it is having a better idea where to go, and using some of the shortcuts in the game more efficiently.  No, they build shortcuts in, so that after some point, you don't have to chew old dirt to get to the payday.  But until you know where you are, where they are, and where they can get you, you waste a lot of time doing double duty on old dirt, regaining what is unnecessary to win again.

This game is demanding, but it isn't difficult after a few efforts and learning what works and what doesn't.  It is highly, though not completely, mathematical.  Not just the application, but the theory.  If you know a + 3b=17 means a = 5 and b = 4, that's good.  But if you know why, the theory, then the Xa + Yb = Z makes sense every time.  A fish, or fishing, at least up to a point.  However, this game also allows for some variability within that theme.  Theory works right up until it doesn't, because of it's own limits or because reality is and theory only tries to encapsulate that with a random amount of failure.  Two different, but related, things.  Trust me.  The theory of the difference between analog and digital, if the truth of that theory is... muddier than any let on.  Digital is just as dirty, only in a cleaner way to the simpler minded.  ~  Never mind!  Gah!

Anyway, I think, what I have to do, is increase my health... A lot.  So... more grinding.  A day or two of just mashing buttons long enough to level up at least a score of times.  At my level, that means triple duty.  Bleh.  At least I have something to do while being able to do nothing.  Yes, yes, one of those theories within a theory that proves that theory is only theory.  Doesn't work in the real world, in spite of being fully operational in a non-standard variation of improbability.  What?  Shut up.  Later!

4 comments:

  1. Back during my brief fling with Dungeons & Dragons (before I discovered SF-based games, such as Traveler and Morrow Project) I played a warrior wearing leather armor and armed with a one-handed sword . . . the idea being that I wanted to be able to get out of trouble as quickly as I got into it.

    There were admittedly some flaws to this approach.

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  2. It might please you, and greatly potentially, to know that, for the most part, my 'toon wears leather armor, and quite often wields a single-handed sword or other weapon.

    Flash and weighty armor is great, for targets. I went into the sub service... in real life... so as not to be... a what? TARGET! :)

    Little or big, personal to social, I prefer flexibility, mobility, and will yield big hits for smart hits.

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  3. That's why I also take recon or scout positions in games. Mobility is a big plus with me.

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  4. I prefer the heavy guns, usually. But will dress that down for your aforementioned while in new areas. Most games offer the impossible... going in California, looking good but all mouth. But with enough gear to go stone cold Utah, business and work, heavy and hard, when needed. I wish the real world worked that easily.

    Even so, my heavy I keep rather light, for a heavy. Can even do light recon as such, though can still give and take to stir the pot. Yeah, we have similar notions, to be sure.

    I actually miss the true old D&D, first edition. Hard to get into it without a superior DM though. And I have played with one of the best. Dice and imagination.

    My most remembered character was a 3rd level assassin starting out (allowed by the DM, in spite of all chars supposed to be 1st level... but if you remember rightly, an assassin is also a 1st level thief... or used to be). Played as a thief, to the rest of the group. But also, was female, dressed out as a male. Double trick. DM loved it. I think he suggested... "What balls!" I made him cough by saying, "Exactly, or not exactly?". That way, the guild new the toon only as a fem, the rest of the world new only as a male, there was some distance, and cover.

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