.
Yes, there are methods to beat the games. Several things had been
forgotten, with galaga. The double ships? Right. There seems
to have been a glitch. I probably knew about it back in the day, but
wouldn't have used it. My uncle watched over my shoulder. He
probably knew about the glitch too? Didn't use it. We played
legit. I can't remember my highest score, but it was... solid. It
impressed him and he wasn't impressed by much.
Why am I including the cheat? Well, first, I can erase the high score, so that isn't a problem. Won't be doing it for that. But, what this can allow is practice at higher levels. When I hit a level I am just getting eat up at, I can use this to crack through, learn the patterns with only have the complications, or less, and then ease back into full application of complexity. A man doesn't go to a gunfight never having shot a gun, not... willingly. A man always wants to know what is next, when possible.
As to pac-man? I had played it, but never got good at it. I didn't
really like it as much. Still, always wanted to figure it out, just
never really had the time, or resources. It's sort of an extreme nerd
game, because you had to memorize various paths. I wasn't good at
that. Oh, and some tried, and apparently succeeded, at learning the
ghost algos.
Now, how successful knowing the ghost algos is in allowing you to beat the
game? I think, roughly, knowing a few triggers, an escape type path, and
having an idea of what can cause a trigger, might help. It will take a
lot of chair time to actually be able to bring that to more direct
gameplay. Mostly it is a nebulous notion. And it won't ever be a
direct thing. You might sort it out subconsciously, or in a muscle
memory sort of way, but it won't ever be in the forebrain. Knowing, then
playing, will offer a possible reaction, or even sometimes a conscious
action... but still mostly with hope.
Pac-man just probably won't be something I work all that much on. It may
just remain a beater game, albeit, at $1.99, it will be a far cheaper beater
game. I may attempt memorization of paths, in time. Or...
not. But, at least, now, I know. I think I felt the same way back
then. Besides, the memorization has major limits. As well, the
controls, I thought, back then, and today, are terrible. On both games
actually. Clunky, imprecise, slow to function. It reminds me of
circus games, where they were cheating, one way or another. Magnets,
weights, throwing items with an imbalance. These you can sort out, in
time. But it is like wading through sand, rather than crisp and
precise. Part of the... experience. A handicap against the
player. Made to suck your money in. Frustration, it seems, like
sex? Sells. Ponder that the next time you deal with a politician
or businessman, especially major corporations. They... play that game.
Well... on to some playing. I'll start with galaga. Though... the
thing about pac-man is... memorization is... not a bad thing. I don't do
much, if any, of that. I learn some things, passively. Such as
measuring, in order, with quilting... or learning sizes of nuts and bolts by
eye. But those become static, once learned. Pac-man would require
learning, and then improvisation... a mix. So... has mental application
advantages.
Hurts, donut? :p Pain is the way to... more. Leisure is
death, one way or another. And I really hate memorization.
So? So... I... will get to pac-man, when I can. Bleh.
Soon. Fine. Fie then, but sure. Pain is where it is
at. Find what you really don't like, from time to time, and do it.
And... learn to love it. Embrace the suck, enjoy the pain, giggle at the
struggle. Win, lose, draw, keep at it. This isn't about you, or
your lily whites, boys and girls. It's about getting out there and
winning. While you can't win, you don't have to lose. In more ways
than one. But... it is going to hurt. Enjoy! I do.
Amen.
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