.
.
No, no, perhaps you don't care. Still, if I describe something I might as well let you see if my description fits. This guy seems to do the battle quite well. I would guess he came as close to doing it flawlessly as you can, if he took some hits when maybe there wasn't a need and it wasn't so wise. Still... comparatively, that is pretty much as flawless as I can now imagine. So he eliminates much of the part of the game that is the first hangup. He makes getting to the explosive material, tossing it on the monster, and getting the targeting to work well and relatively quickly (I am still tripping over the various buttons), plus hiding rightly when she attacks, that you don't get a feel for how difficult that really is. I can only guess at how many times he had to play to get this good. Oh, and yes, this IS the easiest setting in the game.
Some things I found on my own, as tips for other beginners from a beginner...
When you can't see Tiamat, listen. She will give distinctive sounds
when she is doing different things, like getting ready to spit a
fireball, or beginning to wing toward you to scratch. Now, I don't have that all down yet, so my timing is still off, but it is there. Turning the sound
down allows you to not get bumrushed by too many sounds and the music.
Also, if you haven't already, turn off the controller vibration. If I
ever get this down, perhaps in the future I might keep the volume a bit
higher and the vibrate on, but... not right now, Lucy.
If saying this is a headache makes me not a gamer, as some have suggested, then I am not a gamer. If the truth be told, I think such people are usually distro-boot lickers and liars, myself. There is room to dicker, but... not really. Play something dozens of times or more, on multiple difficulties per, yeah, you might get quick at it. But you sure didn't beat it in your first play, or in five minutes on the hardest setting, let alone combined. And it really isn't going to make you better at your next real challenge. It just doesn't. Some people's kids.
By the way, I did get a shower in. I won't be going to town tonight, but... it increases the odds of going soon, somehow. Now, good night... if I still have a bit to do. I hate going to bed with failure on the mind.
GAwhd. I've done my share of FPS, but defeating that beast requires relentless perfection to avoid becoming mincemeat.
ReplyDeleteI read today at Survivalblog that FPS shooting games actually help you train for real life. I know this is true, because of my own experiences at the range in relation to my FPS experience. It is not quite the same as real life, but it is close enough to be of assistance.
Yeah, it's also good for therapy. For... the past. I can safely go through things and try to reorder my responses. I still can't play them if they are too realistic in feel or involve other people as teammates who can die. I cannot, will not, refuse, to go there.
ReplyDeleteFPS'es are good practice. And the game type I am playing now is actually very good for another aspect... FPS'es, the better ones, are very skill oriented, often repeatable, and such. Like real gun skills. This type of game, called a brawler, is much more fuzzy. It introduces variables that simply make repetition impossible. They both have their place. And they are great for learning to handle high stress in real-time.
Whether sliding backwards at highway speeds after hitting black ice, and with no great control (but some), going down flood waters without a boat, having a distracted mother and her four kids nearly crash into me and saving all of us, I handle those things with ease. Even if I eventually fail and die, I will always be looking for the way out, calmly and clearly. But that is not from games, they just keep that sharp.